Thursday, November 20, 2025

Alba: A Wildlife Adventure

 

Gameplay showing capture of Imperial Spanish Eagle

UsTwo Games:

Join Alba as she visits her grandparents on a Mediterranean island. She is ready for a peaceful summer of wildlife exploration with her friend Ines, but when she sees an animal in danger, she realises she needs to do something about it!

My quest to relax more effectively continues. I made a list of relaxing games which I plan to work through in order to decompress; the first on this list was a little game called Alba: A Wildlife Adventure. I played on iOS with the Backbone controller, with no issues. 

The premise of this game is fairly simple: you play as Alba, a child exploring an island with her friend as part of their "organization" (AIWRL), dedicated to restoring the nature preserve on the island and stopping the construction of a hotel that will flatten and commoditize the beautiful local biome. The undertones are clear and the message isn't particularly subtle, but well-received nonetheless.  As you play, you listen for rare and interesting animals, which you photograph and identify. The game takes place in stages, with each stage corresponding to one day on the island. 

Overall, I really enjoyed the game. Out of the box, it immediately helped me achieve my primary aim, which was to relax. The game is very cheerful, with a simple but beautiful design. The gameplay was very simple to pick up, with a non-existent learning curve and not too many things to remember, which is good for someone trying to discharge after a long day of remembering things and thinking too hard. Underlying the entire experience is an upbeat and light-hearted soundtrack, with the tranquil sounds of the island's twinkling in the background. The leaves rustle in the trees, the wind is gentle, and in the distance, waves crash on the shore. As each stage winds down, the Sun gradually gets lower and you get lulled into a sleepy sunset, which helped slow me down enough to fall asleep a little faster whenever I played it.

View from above the nature preserve, which you repair as part of the game. I greatly enjoyed some of the "view" spots, where you could sit and watch the sun set or keep an eye out for the next animal on your list.

The mild list of chores and animals to track down never felt overwhelming or discouraging, and you can progress the story without finding everything. I might try to go back and find everything at some point as I think I only found ~80% of the animals in Alba's field guide. I so got used to listening for birds in the game that I started doing it in real life too, which I admit surprised me! The stages are nicely scoped to take 20-30 minutes each, so it never felt like a huge commitment to complete one as I was winding down for the evening. I was pleased to find that despite it technically counting as more screen time, I was still able to relax, which I attribute to the peaceful soundscape.

All in all, I had a good time and certainly felt more relaxed after playing than I did before. I will keep an eye out for similar games in the future, and if you have any recommendations please let me know.  

I appreciate the mission of the game, and want to plug some of the organizations promoted in the game here as well: AIWRLWWF

PCGamer

"Everybody understands trees," says Maria Sayans, CEO of Ustwo games. It's maybe not the kind of pitch we're used to hearing from developers, but that sentiment does get to the roots of Ustwo's mission. In just two months this indie developer has helped plant more than half a million trees with its 2020 release Alba: A Wildlife Adventure.

Alba has become the mascot for the tree-planting project and Ustwo's goal for a more environmentally kind world. Her face is the logo on Ustwo's Ecologi page, which also happens to be named Alba's Forest. Her in-game conservation group, AIWRL, is used to promote initiatives that Ustwo games work with.


Previously on this blog:

Sunday, July 20, 2025

The Sound of a Wild Snail Eating by Elisabeth Tova Bailey

Amazon:

While an illness keeps her bedridden, Bailey watches a wild snail that has taken up residence on her nightstand. As a result, she discovers the solace and sense of wonder that this mysterious creature brings and comes to a greater understanding of her own place in the world.

Intrigued by the snail’s molluscan anatomy, cryptic defenses, clear decision making, hydraulic locomotion, and courtship activities, Bailey becomes an astute and amused observer, offering a candid and engaging look into the curious life of this underappreciated small animal.

The Sound of a Wild Snail Eating is a remarkable journey of survival and resilience, showing us how a small part of the natural world can illuminate our own human existence, while providing an appreciation of what it means to be fully alive. 

I picked up and recently finished this book, recommended by a friend to help me relax a little before falling asleep. Without spoilers, the book tells the story of a woman who has a severe illness which forces her to stay bedridden for many years. During that time, she adopts a snail who accidentally found its way inside her home, and the snail becomes a both a vehicle for companionship and an allegory for her illness-induced isolation.  

The storytelling and writing is really outstanding; when describing her own medical situation, Bailey has a bleak and gripping tone that makes you almost feel like you are sick yourself and suffering alongside her. This makes the extended dives into the comings and goings of the titular snail that much more refreshing; you feel the relief and escape she felt gazing into her terrarium and watching the snail live its own life as she could not live hers, and yet, just like her, isolated and alone.

I originally picked up the book to help unwind and decompress before falling asleep; I heard the vivid imagery and plodding descriptions of the snail would be well suited to this. And I definitely found this to be true; Bailey's descriptions have a relaxing, almost meditative quality that fully immerses you in her small two-creature world.

I was astonished to learn in the notes at the end that the experience Bailey describes in the book was completely real; I honestly didn't look too much into the book before picking it up and assumed it was fictional or only based in part on a real story. 

The book was really excellent and I can definitely recommend if you want something relaxing to help decompress from your day-to-day stress. Despite having finished it, I occasionally revisit some bookmarked sections with particularly wonderful descriptions--like the building of the terrarium or the snail's ever-longer journeys from its original clay-pot oasis--to help me relax and fall asleep.   

Book cover

Thursday, May 15, 2025

Chess improvement: 5/14/2025

Disclaimer: I'm not very good at chess, leaving some personal notes here to try and get better.  

Played a few bullet games and won with estimated ELO between 1600-1700, which I'm pleased to see. I'm trying to get back to my old strength at least (was between 1500-1600) and I'm performing a little better under time pressure. I want to analyze the one longer time control game I played, against a human:

Game 1

Against human (level 1). Opened with the main line Vienna game. Game outcome: win. Accuracy: 91%, ELO for game: 2150. My opponent played pretty well, estimated ELO 1750. I played a standard opening, Black countered with Owen's defense and a double fianchetto:

End of opening.

My weakest opening move was this exchange:

Move 7.

Analysis favors dxe5. The following line doesn't make it super clear why so I want to consider from a fundamentals perspective. Having the pawn on e5 is good, it is strongly backed up by the knight and bishop. It also probes farther into Black's territory, forcing them to either deal with the more limited space or exchange, breaking their pawn structure (since they will be left with a lone pawn on the e file). By contrast, having the knight there is nice for a second but Bxe5 8. dxe5 leaves with me with a weaker pawn and Black has a strong three pawn chain ready to go and disrupt. I think the lesson to learn here is, when faced with multiple pieces to perform a capture, strengthen as many balances simultaneously as possible. From here on, I played pretty well. Ironically, having the knight on e5 led to this really strong position:

Move 17.

It wouldn't have been possible without the knight where it was, but that's why Black should have kicked the knight as soon as it could, to avoid exactly this scenario. I realize that this tactic wasn't set up because Nxe5 was a good move from me but because Black didn't punish me for it properly, so lesson still learned. From there on I didn't make any suboptimal moves and we arrived at

Move 26.

At this point I was able to force exchanges of the knight and bishop, and advanced a pawn to promotion. Black resigned.

Lessons learned:

  • When faced with multiple pieces to perform a capture, strengthen as many balances simultaneously as possible.


Previously on this blog:

Alba: A Wildlife Adventure

  Gameplay showing capture of Imperial Spanish Eagle UsTwo Games : Join Alba as she visits her grandparents on a Mediterranean island. She ...